Old-Game Design I P-6-GD1 Assignments
- Instructor
- Mr. Ed Aghai
- Term
- 2021-2022 School Year
- Department
- Game Design
- Description
-
Upcoming Assignments
No upcoming assignments.
Past Assignments
Due:
This challenge is an imitation of an escape room where you will need to find the exact answer to each question in order to move onto the next question. At the end, you will get a "Code" which is your key to freedom.
The first person to escape will have a prize when we come back from the break, so, keep the answers to yourself!
The first person to escape will have a prize when we come back from the break, so, keep the answers to yourself!
Due:
This tutorial will help you add to your stencyl game with moving clouds, obstacles, coins and more.
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In this part you will add platform and gravity to your game.
(Laws of physics)
(Laws of physics)
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Watch the attached tutorial video to create the first part of an endless runner game.
There are three parts and each part is 50 points.
There are three parts and each part is 50 points.
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Stencyl is a code-free game engine that you will use to create simple games. Please watch the tutorial video below and follow along.
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This project will be grades in 4 steps. Each completed step will earn you 5 points.
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Any game would need to be designed and thought for before executing. Read the attached assignment and design your game.
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Download or create you game assets
Use your school email to login (You need to create an account)
Build your game according your scenario
Export your game and share the link for grading
Use your school email to login (You need to create an account)
Build your game according your scenario
Export your game and share the link for grading
Due:
Create an object named “Coin”.
For the object's image, use the “coin.png” asset.Drag one or more instances of the object into the scene.
For the object's image, use the “coin.png” asset.Drag one or more instances of the object into the scene.
Due:
Add jumping animation to the player
Add an idle animation to the player (Animated while standing)
Add running animation
Add an idle animation to the player (Animated while standing)
Add running animation
Due:
Use Gdevelop to:
Create an object
Add behavior
Follow object with camera
Create an object
Add behavior
Follow object with camera
Due:
The tutorial below will help you design your first game platform. Using GDevelop 5 game engine, make your version of the platform.
This assignment is due today.
This assignment is due today.
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Following the introduction to booleans and if statements in the previous lesson, students are introduced to a new block called keyDown() which returns a boolean and can be used in conditionals statements to move sprites around the screen. By the end of this lesson, students will have written programs that take keyboard input from the user to control sprites on the screen.
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Lesson 14 introduces booleans and conditionals, which allow a program to run differently depending on whether a condition is true or false. Students start by playing a short game in which they respond according to whether particular conditions are met.
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Combine different methods that you have learned to create an animated scene.
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In lesson 12 - Chapter 1, students learn how to control sprite movement using a construct called the counter pattern, which incrementally changes a sprite's properties.
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Look at some physical flipbooks to see that having many frames with different images creates the impression of motion. Combine the draw loop with random numbers to manipulate some simple animations with dots and then with sprites.
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After a quick review of the code they have learned so far, students are introduced to their first creative project of the unit. Using the problem-solving process as a model, students define the scene that they want to create, prepare by thinking of the different code they will need, try their plan in Game Lab, then reflect on what they have created.
This project will have 20% effect on your grade.
This project will have 20% effect on your grade.
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In lesson 8, we learn how to manipulate sprite properties. You will be graded based on your progress!
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Lesson 7 in code.org instructs students in building sprites and characters within the applab.
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Students are introduced to the randomNumber() block and how it can be used to create new behaviors in their programs.
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In this lesson students learn how to use variables to label a number. Variable is any number that changes based on an action.
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With Game Lab tools students develop skills by manipulating the width and height of the shapes they use to draw.
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Students are introduced to Game Lab, the programming environment for this unit, and begin to use it to position shapes on the screen.
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Students use JavaScript blocks to create shapes and move them to certain spots.